Dark Seam - Archive of August, 2004

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ARCHIVE - August, 2004

Update 8/30/04: ON BEING ME

    I actually wrote this for a friend of mine, kind of in response to something she wrote about herself, and originally had no intention of sharing it with anyone else. However, I think it turned out well enough that it would be a shame not to post it. That and I haven't really thought of anything to post, and I certainly don't want to leave the second part of my Doom 3 review at the top of my post list. So, also available in the info section, here it is. Please keep in mind that this is not a true expression of self, as that would make me rather abominable.


Update 8/27/04: DOOM 3 RELOADED
Update 8/26/04: BIDNESS
Update 8/24/04:
COMPARE
Update 8/16/04:
PINK FLOYD STILL KICKS ASS

    I've posted before about Pink Floyd putting their "Echoes" album up online. I'm not sure I mentioned all the videos and notes that are also there, but there are videos and notes and lyrics and other stuff. Now, it's not just Echoes that's up online, but there's a few segments and clips of David Gilmour's relatively recent concert, and the videos for the album "The Final Cut". Also, there's a very interesting page setup for what I consider to be the greatest album ever made, Dark Side of the Moon. The "Historical Info" is particularly worth reading, especially #11.

    Whether you're bored at work, or you're at home where you can turn the volume way up, it's worth checking out.


Update 8/12/04: OTAKON
Update 8/11/04:
DOOM 3

    I got Doom 3 the other day. I've been playing the single-player mode because I'd heard from a somewhat reliable source that it was like System Shock 2, which I loved and adored. Of course, he was just referring to the email and logs you acquire, and not so much the game itself. The game itself is more like "guess where the monster is now".

    I can appreciate iD trying to make the game scary. I really liked the System Shock games, and I really like Castlevania (which isn't scary, but it's got that whole horror element going for it). However, this isn't either of those. iD's idea of scary is "you can't see shit." Seriously. I'll be walking along, and all of a sudden what few lights there are go out, and you can hear the monsters, you just can't see them. You've got two options at this point: 1) Switch to the flashlight, find the monster, and hope they don't move or kill you in the eternity it takes to switch weapons. 2) Spray bullets randomly and hope you kill them first. Now, the flashlight is something neat, at first, but the problem is you have to use it constantly.

    There's never really a time when you can walk along and see where you're going without using the flashlight. Very often, you won't be able to see the monsters without it, either. Then, when you see a monster, you have to switch to your gun, and hope they don't move as you spray bullets where you think they are. What's best is, if you get hit, your vision gets messed up for a second, and all of a sudden you don't even know which way you're facing anymore. Then you're just fucked. What's best is, if you get slashed by something, no matter where you got hit, you get three slash marks on the screen. You can't see shit behind them, and they're up there for about a second, which is enough time to get slashed again, giving you virtual blindness for a time.

    Through all of this, the only fear you feel in the game is from wondering when you're going to have to shoot blindly again, because, quite frankly, that's not fun. I'm not sure where iD got the idea that "if you can't see anything, that's pretty scary." System Shock 2 was scary at times because you could see stuff. Doom 3 is the epitome of scary impaired. It's a pity that they tried, because they in turn fucked up the gameplay.

    I haven't tried multiplayer, but from what I hear at that same reliable source today, it's nothing to look forward to. Best to wait for Half Life 2, I suppose.


Update 8/9/04: THE VILLAGE
Update 8/6/04: RUSH 2004
Update 8/2/04:
HO-MADE PIES
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