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ARCHIVE - May, 2005 Update 5/30/05: IN THE WRITHING GRIP OF DEFEAT
So I tried those Snackwell's bite-size chocolate chip cookies in milk, to eat it like cereal. It didn't go so well. The cookies, they turn to mush in under 10 seconds. I don't mean they get mush like, I mean they dissolve into the milk. They become more of a drink than a food. It's cookie-flavored milk with chocolate chips. It was pretty nasty, really. So much so that I'm going to be off chocolate chip cookies for a while. No big loss, really. Too bad it didn't work, though. I remember, way back in the day, my brother and I would get the chocolate chip cookies from McDonald's, take them home, and eat them out of a bowl of milk, like cereal. If I recall correctly, that actually worked. Snackwell's was a miserable failure.
Update 5/29/05: THE REAL COOKIE CRISP
Today I bought a box of SnackWell's bite-size chocolate chip cookies. These things are smaller than bite-size. They are the size of Cookie Crisp cereal. This brings to mind the fact that I tried Cookie Crisp cereal and hated it, because it didn't taste like cookies, it tasted like crunchy sugar. These SnackWell's cookies could probably serve well where the Cookie Crisp failed. They're probably a bit on the expensive side for cereal, but I wouldn't consider them to be a breakfast item, anyway. It would rather be a dessert that you would eat like cereal. Perhaps I will try it. I wouldn't recommend getting these cookies for any other purpose (they're kinda sugary). Update 5/22/05: HAND-HELD REALITY
Any game for a hand-held system should have some manner of state saving. Saving the state of your game as it is at the exact moment you hit the "save state" button has been a staple of console emulators for a very long time. However, those you're playing on your computer, and the regular save is usually adequate. When playing a Gameboy, however, you're out in the world, maybe you only get to play for 5 minutes before reality intercedes and you have to put it away. You need to save where you are right then so you can shut your Gameboy off and put it away. Most games don't seem to have this. The Castlevania games on Gameboy Advance have a great feature where you can quicksave anywhere at any time, but you can only load that game once, after which you would need to save again, so if you die you would have to go back to your last actual save, and not the last quicksave. This should be in all hand-held games.
Update 5/17/05: DARK SEAM 2.0
I had some trouble changing webhosts. Things should be fine now. Expect another upgrade to the Katsucon report tomorrow night.
Update 5/09/05: TO BE UPDATED
Today, I spent a bit of time revising the recently posted Katsucon 11 report that I posted yesterday. I have added new links, changed a few sentences, added a paragraph (I remembered something), and made other such small changes in detail. Some of the links are for things you already know. However, if you see a link for something like "musician," you know that it's not a link to Wikipedia. Updates will continue tomorrow, and probably a few more on Wednesday. Then, I will finally announce my plans for world domin... I mean, I will announce the report in several places.
Update 5/08/05: ONLY THE POST IS LATE
You see, I actually put up the Katsucon 11 report on Friday, I just hadn't made a post about it yet. I meant to do that yesterday, but was otherwise occupied. Getting up at 2:00pm didn't help much, either. I didn't make the post on Friday because I wanted to do a final proofing before putting it up. However, about ¼ of the way through Friday, I decided that I will do final proofing at work. As such, I may as well make the post here now, and just edit it later. After I'm satisfied with the result, I will post the link up in several forums so that people may revisit Katsucon 11.
Update 5/04/05: MAI HIME
I'm not a big fan of spoilers, so I won't include any real spoilers in this. No plot spoilers anyway. You probably aren't a big fan of spoilers, either, but you'll probably still want to know what a let-down the last episode of Mai HiME is. I haven't been much into anime lately, but I really liked Mai HiME. It had such a great build-up, right up to the end of episode 25. You finish watching 25, and you anxiously await 26. Then, you start 26 with a very brief recap of the last episode (you know, quick clips of the previous episode, a common practice for last episodes). Then you watch the show turn to shit. They should have included a disclaimer at the beginning of episode 26 instead of a recap, reading "If you liked the show up until this point, you should probably stop watching now. We the staff who made episodes 1-25 were too lazy to make episode 26, so we turned over the resolution of the series to our marketing department. We're sure you'll find that episode 26 will get parents to stop complaining about us having traumatized their children." |
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